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    Physical activity levels, lifestyle behaviour and musculoskeletal health profiles among seated video gamers during COVID-19. BMJ Open Sport & Exercise Medicine 2021;7:e001194. doi: 10.1136/bmjsem-2021-001194. The full article can be accessed here. Nicholas Harding @Habib_Noorbhai Tell us more about yourself and the author team. Mr Nicholas Harding is a registered…

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    • #PeekBehindStudy with Nicholas Harding & @Habib_Noorbhai. "There is a link between seated video gaming and musculoskeletal pain among participants." Blog ➡️ https://t.co/b8uR3ja4os Full article ➡️ https://t.co/SDhdC2KmCb #Gaming #eSports #WeAreBOSEM #Posture #videogames https://t.co/b15eTCNpDH

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    Electronic sports (eSports) are sports facilitated by electronic systems and in which players and teams interact in eSports activities through human–computer interfaces.1 eSports began as arcade video games in the 1980s, and their forms evolved in the internet era.2 The term “eSports” commonly refers to organized video game competitions (both professional and amateur levels).1,3,4 Video games…

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    • #Esports are gaining popularity as both their participants and spectators are turning to electronic entertainment systems at the expense of traditional sports activity. Read this commentary to learn about the possible #publichealth impact of this trend https://t.co/JcbTOScipu https://t.co/c16VukgVJF

  • Mashup Score: 3

    All-star athletes and all-star streamers are coming together for charity in a Fortnite event unlike any other. The most epic sporting event of 2020 isn’t a sporting event at all.

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    • Tune in to @Twitch Rivals SuperGames tomorrow at 5 pm PT to watch @TocataTV compete for his share of $1M for Fred Hutch! #TwitchRivals #Esports https://t.co/2NyYGMdvxo https://t.co/75brFmbdma